spirit guardians bg3. Spirit Guardian + Sancturary. spirit guardians bg3

 
 Spirit Guardian + Sancturaryspirit guardians bg3  You must at least pretend to go along with the orders

Armor gives Advantage on Constitution Saving Throws. BG3 is the third main game in the Baldur's Gate series. That said, here are all the BG3 spells available to magic users. Gather your party and venture forth!. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. 4. Just wrapped up the goblin camp. Cleric with Spirit Guardian achieve a similarly funny result. The patch notes mentioned that they fixed a bug where spirit guardians didn't proc when a burrowing creature entered, but didn't mention changing anything else. Class/Race: Cleric Level/school: 3rd-level. . Yes, yes, I know. #3. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. To add to this, a single level in wizard, now go learn misty step from a scroll. Only one Spiritual Weapon may be summoned at. Member. It deals 3-24 Radiant or 3-24 Necrotic damage per turn to enemies within 3m and halves their speed. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. So in our last session the group faced off against a priest of Tiamat who unleashed a Spirit Guardians upon the party. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. Of course there are. Most of Baldur's Gate 3 's classes only have three. The caster. What you want here is use it as your main way of dealing. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Great moment, as I had a bit of a genuine panic when the enemies just kept on coming lol. 5 foot radius. Gather your party and venture forth!. Caster can’t become Invisible while concentrating on this spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. The background allows you to choose two more skill proficiencies for your character. War caster feat a must for concentration as both divine favor and spirit guardians are concentrate. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. On the other hand, adding two (or more) Blesses together would be clearly overpowered, trivializing GWM for example. An AoE summoning spell for increased crowd control and damage. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirits protect the affected entity. Spirit Guardians (disambiguation) could refer to the following similar entries: Spirit Guardians Aura (Condition) Spirit Guardians (Condition) The 3rd level Spell, Spirit Guardians (Spell) Spotted an issue with this page?Pretty much every battle is spirit guardians + spiritual weapon. BG3 Cleric Class Progression. With guidance and inspiration/multiple lock picks you can brute force any lock. Alternatively, head down the stairs and to your right into the room containing an Ancient Sigil fast travel point. 35 = 11. BG3 is the third main game in the Baldur's Gate series. Fire Shield is a Lvl 4 Spell from the Evocation school. The War Domain is primarily a martial subclass. Luke Skywalker Aug 14 @ 1:24am. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. so yeah you can action SG->move around->bonus action shillelagh. Fire Shield is a Spell in Baldur's Gate 3. 58 damage from weapon (384. Half-Plate + Shield is 19 AC + Shield is 24 AC + Dodge action is effective 29 AC. Spirit Guardians is the best Cleric spell, hands down. Because my speed is 15, -10 is 5. If you cast Spirit Guardians first, then cast Sanctuary (does not require concentration), both should be able to work simultaneously. If you're preparing for a big fight it isn't bad to put at a choke point. Wisdom isn’t important, at all. If you continue to interact with the Guardian, your relationship with other companions will. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Gather your party and venture forth!. Spirit guardians is good, but call lightning is a different kind of fun. Recall Otiluke's Sphere was a pretty good option to ensure Dukes don't die in original BG1 during Doppelganger ambush - though with Trilogy mod more tools to deal with them appear and if you're running SCS and improved Doppelgangers, chances are Liia is such a badass (level 20 caster), that she probably. But what is a Guardian, and how will they assist you on your journey? This guide will explain. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save Concentration. Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War. Gather your party and venture. i'd honestly better recomend spirit guardians at fourth level and a cleric with good AC, you will very easily be doing 100dmg. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. MrNinjaNadeFrizz. In BG3, you actually have to hurt a creature for sanctuary to end. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom. Spirit Guardians is one of the best Cleric spells in that department. Re: Divine Soul Sorcerer and Hexblade. BG3 is the third main game in the Baldur's Gate series. Goblins ran through her aura and melted. 2. Good healing/support as well. New comments cannot be posted. Cleric A just runs around burning gith down with out taking melee damage. The sources for RAW, RAI, and BG3 definitions of this. Remember, spiritual weapon is a good spell that is similar to temporarily gaining the extra attack feature. Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Sel f (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. Round 1: Spirit Guardians, free bonus action for non-spell use. You should also bear in mind that modding BG3 in general is a little risky at the moment as the game is going through many changes with each patch. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Spirit Guardians. Guardian of Faith: Light Cleric 9: Flame Strike: Destructive Wave: Baldur’s Gate 3 Cleric Guide – Trickery. If you have Shadowheart in your party, use Sanctuary, Beacon of Hope, Spirit Guardians, Mass Healing Word, and Lesser Restoration to cure off conditions. Being able to deal moderate radiant damage every turn to anything that. Beacon of hope doesn't break sanctuary. Spirit Guardian- passive Spiritual weapon-passive. Indercarnive. Gather your party and venture forth!. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. 10% save 5d8/2 = 0. View Profile View Posts. The spirit Guardian + protection spell combo seems really appealing for shadowheart. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description Call forth spirits to protect the area around you. Range limit can be somewhat polarizing, however. Those are really intriguing. Baldur's Gate 3 > General Discussions >Topic Details. A level 2 Cleric will unlock the Channel Divinity Charge. Share. Spirit guardians + Sanctuary = roving death field Just that. Please be mindful and obscure any spoilers. Spirit guardians is a broken spell that gives you an extra. 2 RylarDraskin • 1 mo. Gather your party and venture forth!. You should enter the artifact because even if you do, you still do not have to do what Vlaakith or anyone else says, and you will get to meet your Guardian face-to-face. Letting the wizard cast all those spells. is anyone else having a problem with the spell not working it just cast waste a spell slot and says momentum doesnt spawn anything. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic. Gather your party and venture forth! No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. Because Shadowheart is affecting enemy creatures with Spirit Guardians. Fireball and misty step. Spirits assail the affected entity. In BG3 it gives you a full extra action. If you want to use sanctuary in combo with spirit guardian you need 2 clerics, cleric A cast spirit guardian, cleric B cast sanctuary on cleric A. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. With you, Gale, Shadowheart & Wyll it turns into 19. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Gather your party and venture forth!. So our guardian appears to be the embodiment of our desires, yet is also the Guardian keeping the tadpole from turning us (and our companions, and likely the true souls, into mindflayers). . It works. Call forth spirits to protect the area around you. C Tier Concentration Spells in BG3 Spirit Guardians. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians Spells List for Baldur's Gate 3 (BG3) Spirit Guardians. I'm thinking I can reach a group of mobs, cast Spirit Guardians, then use the bonus action fly to reach the rest of the mobs, am I missing something? This seeks really. That Hexblade 2/Crown Paladin X build wouldn't get access to Spirit Guardians until Character Level 11. Yes, that I understand. Yes Hunger of Hadar (HoH) is worse than Spirit Guardians in 90% of cases likely due to Spirit Guardians being likely overpowered. Level 5: Spirit Guardians. Spirit guardians does 3d8 damage per turn (half on save) vs fireball's 8d6 - two turns of. But as you know, the order from Queen Vlaakith of Githyanki is straight. At the BG3 Guardian of Faith monastery, you can take a quest called Blood of Lathander and reach the level called Githankyi Creche where the BG3 spirit guardians Of Faith live. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians: Radiant Spells List for Baldur's Gate 3 (BG3) Spirit Guardians: Radiant. 88) and spiritual weapon attacks (164. Summon spirit weapon. I mean, not moreso than any other cleric, but cleric is. Round 3: Spell, weapon attack, dodge, or cantrip. . and just run through the battlefield. Song of Rest - another such nice support ability that function like a thrid short rest. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. RELATED: Baldur's Gate 3: What Should You Do In The Githyanki Creche Infirmary. Mass Healing Word heals up to six creatures, and is basically just an advanced version of Healing Word. Gather your party and venture forth!. Call forth spirits to protect the area around you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. But after having fun with Fireball, I discovered that I also got Spirit Guardians at level 5. BG3 is the third main game in the Baldur's Gate series. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. Sanctuary is not concentration. If a character is currently concentrating on a spell, you can check the concentration icon by their character portrait when they are selected. Last edited by Slipperychicken; 2015-06-30 at 07:35 PM . 5 * 0. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. And what about the opposite, any spells that are normally considered situational or only okay in 5e that are super useful in BG3?Spirit Guardians: At this stage, you should have decent spell concentration. We start with Sorcerer for Con saves and the Shield spell, both of which help us concentrate on Spirit Guardians. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They flit around you to a distance of 15 feet for the duration. It procs. Also balance can be part of why something is not fun to play, if it feels too weak it feels unfun. Gather your party and venture forth!. Spirit guardian procs. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Important Spells: Guidance, Bless, Healing Word, Spiritual Weapon, Spirit Guardians. Finally, choose one of the following options when asked if you prefer the other form: advertisement. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Clerics also get animate dead for skeleton or zombie minions. 3m 3m WIS Save Concentration: Cleric: Stinking Cloud: Lv 3 : Conjuration :. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. You can still take damage from area spells. This can be perfect, especially against multiple weaker enemies. Both. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. so my Durge cleric can have Spirit Guardians active for extra memes and so forth@Fextralife and information on the Fextralife BG3 Wiki. ago. Spirit guardians is a level 3 spell that can easily change the tide of an encounter. If you are evil, they appear fiendish. Call forth. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. Ive had no problem with the spell/cantrip when using it with shadowheart myself. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Gather your party and venture forth!#baldursgate3 #patch9 #paladinLink to memberships: to discord server: voice 1 or 2? – BG3. 4 damage per target from spirit guardians over 21 rounds, after spirit guardians runs out. Description . Spirit Guardians, baby. I use the club of giant str from the underdark just to. Halves the damage you take from non. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). BG3 is the third main game in the Baldur's. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. From here, choose options that invite the Emperor in rather than reject or shun them. away, is damage over time which is less effective than up front damage, a smaller radius so will affect less creatures, and is concentration so can’t be used alongside other powerful spells in a particularly tough combat. Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. The 3rd level spell, Spirit Guardians. This guardian says its a real person in the same situation as you for instance and isn't trying to compel you to conquer the world. If you do not obey Vlaakith, she will kill your entire party, and you must restart. Bard Spells in Baldur's Gate 3 are regulated forms of magic energy. This variant deals Radiant damage as well as slows the Movement of nearby enemies. There is a magical door within the Rosymorn Monastery that harbors a deadly spirit known as the Guardian. 90% fail 5d8 = 12. Spirit Guardians is a powerful damaging option for a Frontline Shadowheart. Cleric, they seem ignorant of the damage potential a cleric has, spirit guardians, inflict wounds and guiding bolt are quite the hard hitters, and create water is amazing for lightning/cold combos. Absolute 0ne. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Copy Link to Clipboard In bg3, anybody can throw a healing potion as a bonus action. Guardian Gate, a location in the Underdark. Spirit Guardians - Concentrate to have a spiritual aura spin around you, dealing 3-24 radiant or necrotic damage to enemies within its radius. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Position the guardian carefully to get the most value. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The caster can't. As of the 2018 errata, if an enemy takes damage from your spirit guardians spell, your sanctuary spell ends. Sanctuary only ends if you attack or harm another creature. 16 con is also +3. Provocative light blooms from the engraved contours of this ring. Put a sphere of Darkness on the portal. Stay tuned for more BG3 tips and tricks articles right here. Baldur's Gate 3's Fireball has a 6m (20-foot) radius, exactly the same as in every edition of tabletop D&D for the past 30 years. Stops me from turning into a mind flayer. Game: Baldur's Gate 3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On Save: Targets still take half damage. And you can Twin Revivify/Healing Word/Heal etc. Definitely keep this spell on hand. This breaks the potion and gives heal + Bless (2 rounds) + Bladeward (2 rounds) to 3 party members. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Then you just dance around the battle field blending people up with spirit guardians and sticking them full of debuffing holy. Baldur's Gate 3. The Guardian first appears in Act One of Baldur’s Gate 3. BG3 is the third main game in the Baldur's Gate series. Plus a wisdom save on 13. Any cleric build is WIS>CON>STR/DEX (depending on if using heavy armor)>> everything else. Gather your party and venture. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. More posts you may like. On a successful save, targets still take half damage. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Conditions Spirits assail the affected entity. and just run through the battlefield. ago. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. Spirit Guardians has a radius of 3 meters, while Turn Undead has a radius of 9, making it able to hit a much larger area. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation. They are supposed to be in melee to maintain spiritual guardians and benefit from their high AC, but I've not used a melee attack with Shadowheart since level 2. r/BaldursGate3. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. 0. That's kind of cheesy and I probably won't do it myself, but it's free. 65 + 3d8/2 * 0. I suspect that spirit guardians considers sanctuary as being invisible. Here’s an exhaustive list of all the BG3 spells in the RPG. Spirit Guardians: At this stage, you should have decent spell concentration. Caster can’t become Invisible while concentrating on this spell. So, unless you have a particular backstory in mind, I generally choose the background to complement the skills. Call forth spirits to protect you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. NEW! - New Spells have been added to the. This problem will become much more apparent when we also get the incredible spells Spiritual Weapon and Spirit Guardians. Feats: +2 WIS and I took Resilient: Constitution just so I never lose SG. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. Spirit Guardians deal radiant or Necrotic damage in 3 3-meter radius. Best Baldur’s Gate 3 spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Guardian is an NPC in Baldur’s Gate 3 whose task is to only provide you with suggestions. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to. 7) and 410. *chuckles in Spirit Guardians* Spirit Guardian and Spiritual Weapon. If you're going to maintain concentration then spirit guardians is always better. I am SO ready to have a speedy gonzales cleric,. Moreover, you have a Githyanki warrior ( Lae’zel) in your group. Find a choke point, shroud your team in darkness, cast some lingering AoE (Fire wall, Sprit Guardians, etc. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with. Cleric of True Knowledge: Cleric 10/Wizard 2. 5. Spirit Guardians bug with shadowheart BUGS For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I. 05 damage per enemy per round Spiritual weapon deals: (1d8+5) * 0. BG3 is the third main game in the Baldur's Gate series. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Built in Victoria in 1993, she was the largest ship built at the time in British Columbia as well. I read the spell and there was one line that seemed to stand out to me. 11 light cleric + 1 storm sorceror = enough straight cleric so that you’re just missing a feat but still get your full spell list. You or an ally cannot be targeted until you attack or harm a creature. A lot of the alternative choices presented in the video - i. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. Aug 6 @ 5:05am. Nearby enemies take 3d8 Radiant or Necrotic damage per turn, and their Movement Speed is halved. Gather your party and venture forth! Take warcaster feat at 4 to maintain concentration on spirit guardians. Gather your party and venture forth!. . Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Baldur's Gate 3 is a huge, sprawling RPG with numerous Dungeons & Dragons -inspired quests to get lost in. 5. Stoneskin : Turn the flesh from a creature. true. Description . The first time TU was cast by an ally outside my party, and on my Shadowheart. Key Takeaways. You can still take damage from area spells. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Spirit gaurdians is terrific, but the cleric - not exactly a melee tank- needs to be in the thick of the action for it to work well. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. Melted pretty much every duergar in the Nere fight effortlessly. The description of the spirit guardians spell says, in part (emphasis mine):. Bless, Cure Wounds, Guiding Bolt, Healing Word. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. BG3 is the third main game in the Baldur's Gate series. and C) use your movement to tag an enemy with spirit guardians. Level 8: Learn any spell, but select the War Caster feat. They flit around you to a distance of 15 feet for the duration. Gather your party and venture forth!. Spirit Guardians Currently overpowered with the bug/Larians implementation where you can just run around and hit everyone you pass,. Spirit Guardian + Sancturary. 19. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. For a frontline bard take a good look at higher level ranger and paladin. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. On a successful Save, targets still take half damage. For a melee character spirit guardians is a solid pick. If you are good or neutral, their spectral form appears angelic or fey (your choice). Details: Range: Self AoE: 3 m / 10 ft (Radius) Concentration At higher levels When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage. Meaning you picture two (or. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Visitor, but rather a Mind Flayer. Pretty basic build tbh, started off as war cleric I believe my starting stats were 8 str, 10 dex, 16 con, 17 wis, 14 int, 8 cha. Damage is king in BG3, however second to damage is control. Coruscation Ring is one of the available Rings in Baldur's Gate 3. What is Spirit Guardians in 5e?. BG3 is the third main game in the Baldur's Gate series. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets still take. Probably medium armor to make use of her dex modifier. Fiach 2 months ago #1. lvl 3 DPR*9 rounds = 115. Gather your party and venture forth!. I realized that my single player party can't actually cast that spell since my healer is a bard, so I have. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!. Healing Hands: Cleric 10/Paladin 2. BG3 doesn't make you abide by this rule if you respec but it abides by it for Shadowheart's default spec. Radiate a holy power that emboldens nearby allies. This ideally is done pre-combat. spirit guardians alone carries a cleric its a spell with. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. Rhyshalcon • 5 mo. BG3 is the third main game in the Baldur's Gate series. These predators thrive in marine environments and have become adept at living off a diet. But in BG3 I took the Shadowheart, cause I've heard her story is the most developed. I picked up a spear, respec into strength instead of dex, and shadowheart starting being a well rounded striker and support character. And then spirit guardians (lvl 3 spell) does great consistent AOE damage, which combined with your good AC works pretty well (cast. There's the armor that triggers radiant orb in an aoe whenever you do radiant damage. 20 Guidance. Effects/Special Abilities. Spirit weapon is quite good but doesn't suit my bard. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Then there's Hold Person, which gives auto crits to whoever attacks the held enemy. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned.